Chinese tech giant Tencent posts $370 billion revenue loss, the biggest so far
China's biggest technology company, Tencent Holdings,
revealed its first revenue fall since going public in 2004. It also
posted missed earnings targets as a result of cutting roughly 5,500 jobs
from its workforce in the second quarter due to a stagnating economy.
The Shenzhen-based gaming and social networking
company, reported revenue of 134 billion yuan (US$19.8 billion) in the quarter
ended June 30, a 3% decrease from the same period last year. The
results were was worse than the 135.6 billion yuan consensus projection,
according to Bloomberg analysts' survey.
The quarter's net income was 18 billion yuan, which
was below expectations of 25 billion yuan and down 56% from the same
period last year.
According to the company, Tencent reduced its staff
for the very first time since 2014, bringing the total to 110,715 by the end of
the June quarter from 116,213 in March. The cost of its compensation
decreased from 29.2 billion yuan in the first quarter of 2022 to 27.55 billion
yuan in the second quarter.
The release of the second-quarter financial results
follows Reuters' Tuesday report that Tencent was planning to sell all
or part of its 17% stake in Meituan. This news sent shares of the world's
largest online delivery company plunging as much as 10% before recovering 3.3%
to HK$170 on Wednesday.
Prior to the release of the financial results on
Wednesday, Tencent shares in Hong Kong increased by less than 0.1% to HK$303.2.
Tencent fell short of revenue and profit projections.
The company experienced macroeconomic challenges throughout the quarter as
a result of Covid's resurgence in China and the ensuing city-wide lockdowns
that followed. The "Zero Covid" policy adopted by the authorities has
disrupted the second-largest economy in the world.
Analyst estimates were not met by China's second
quarter economic growth of just 0.4%. The company's finance, cloud, and
advertising revenues were impacted by this.
Due to greater regulation, China's domestic video game
industry has also had difficulties. Gaming generates nearly a third of
Tencent's overall income.
Chinese authorities implemented a rule restricting the
amount of time minors under the age of 18 spend playing computer-based
games to a weekly limit of three hours and only during particular hours last
year.
The authorization of new games was also put on hold by
regulators from July 2021 to April of this year. Before a game is published and
become monetizable in China, regulators must give the game the all-clear.
In a report released last month, analysts at China
Renaissance said that Tencent only released three mobile games in Q2 2022. As a
result, the business has depended on its already-popular titles to bring in
money.
As part of its attempts to reduce spending, Tencent,
which operates the largest video game industry by sales and China's top social
networking site via the WeChat app, has started many rounds of layoffs
recently.
In addition to a number of other cost-cutting
measures, including eliminating free breakfast and dinner for contract workers,
changing its salary policy, and implementing a new performance evaluation for
employees.
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